Realities.io Team

Bringing together the visionaries in Photogrammetry and 3D Graphics

Interested in building the future of Spatial Photography in VR/AR? Check out our open positions - realities.io/careers

 
 
Daniel.jpg

Daniel Sproll -
CEO

Daniel is CEO and chief cat-herder. A trained cognitive scientist, he has been working with VR for a decade: as researcher studying human navigational behavior, as UX designer laying groundwork in early VR interaction design and as co-founder of realities.io.

Marcel.png

Marcel Poppe -
Engineering Lead

Marcel is an engineer focusing on advanced photogrammetry processing pipelines. He has a background in Signal Processing and Computer Vision from Technical University of Berlin.

Shah.png

ShahriAr shahrabi - Creative Lead

Shahriar shapes Realities projects from art direction to shader math. Previously he co-founded Grizzly Games, known for titles like SuperFlight and Islanders, and shares his game development insights through a blog covering topics from fluid simulation to art direction.

Luna Mertz-Figueroa - Monthly Content Lead

Luna is a game designer in charge of our monthly puzzle packs as well as creating and prototyping new features. She graduated from the University of Applied Sciences, Berlin, majoring in Game Design.

 

Daniel Kraft -
Art Director

Daniel is a 3D Generalist & Designer working on visual assets, photogrammetry and tools for workflow optimization. He has a background in philosophy and sociology from FSU Jena.

Sirine Achour -
DEVOPS engineer

Sirine is a software engineer working on automating and further optimizing our workflow by introducing different DevOps practices. She graduated from the National Institute of Applied Science and Technology of Tunisia with a specialization in DevOps and software engineering.

Elias Duda -
GaME DESIGNER & PROGRAMMER

Elias is a game designer and programmer working on developing new and improving existing features and user interfaces. He graduated from the University of Applied Science Upper Austria with a focus on media technology and design.

Pierre-Marie Blind - Interactive Audio Designer (Freelance)

Pierre-Marie is an interactive audio designer working on making VR an engaging, playful and memorable experience through sound. He has a background in industrial design and classical music.

 
default profile.png

Your name here!

Interested in working on Puzzling Places and the future of VR/AR with Photogrammetry?

See our open positions here, or if you’d like to do something that’s not listed, contact as at jobs@realities.io

 

Interested in working on Puzzling Places and the future of VR/AR with Photogrammetry?

Check out our open positions - realities.io/careers